Particle Morph Between Shapes
Thirty thousand additive points morph between a sphere, a torus knot, a cube and a heart; every particle starts on its own random schedule and takes a swirling detour, so each change of shape reads as a swarm rather than a slide.
- WebGL & 3D
- threejs
- glsl
- gsap
- advanced
- heavy · WebGL
- mobile: full
- reduced-motion ✓
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Paste into Claude, Cursor, v0, Lovable or Bolt. 1547 words of exact values — rewritten live as you tune the Playground.
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